Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
GRUNN: Pioniers in de Provincie ("Grunn, Pioneers in the Provence") is a game in which 1 to 6 players create their own version of the northern province of Groningen, Netherlands.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
GRUNN: Pioniers in de Provincie ("Grunn, Pioneers in the Provence") is a game in which 1 to 6 players create their own version of the northern province of Groningen, Netherlands. Gameplay is family-friendy, and about optimizing the puzzle, as each type of landscape tile scores victory points in different ways. You develop a landscape by turning over a tile, which generates income and offers the opportunity to construct buildings for even more victory points. While the game mainly aims to entertain, the types of landscape and their development are grounded in history. GRUNN is the name of the province in the locals dialect (in spoken language). The game will be available in retail selectively and at 31 participating museums which each offer a unique scenario card that expands the game play (and even can be combined together). —description from the designer