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Gone Fishing box art
2019 Ranked #14,712

Gone Fishing

Players use nets to catch fish and choose which catches to sell as their values change, seeking the highest score. Taking fish can make future catches harder but more rewarding, while fresh fish may add bonuses.

Action / Dexterity Commodity Speculation Finale Ending

Players

2-4

Play time

Not listed

Age

7+

Complexity

1/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Use different fish nets to gather as many fish as possible in Gone Fishing, then choose which fish you want to sell in the fish market to earn points. You must have delicate skills to catch more fish without chasing them out of your net!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Use different fish nets to gather as many fish as possible in Gone Fishing, then choose which fish you want to sell in the fish market to earn points. You must have delicate skills to catch more fish without chasing them out of your net! You need to pick and choose the right fish as the value of each fish changes during the game. Players must choose wisely to raise the value of the fish they caught and catch the fish they need. Fresh fish for bonus points! At the end of the game, each player throws their fish on the table. If the fish lands upward, the player receives a bonus point because fresh fish always taste better!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Ehail

Artists

2
Sylvain Aublin Ian Parovel

Publishers

2
Happy Baobab Tower Tactic Games

Linked items

No published linked games yet.