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Going, Going, Gone! box art
2013 Ranked #4,670

Going, Going, Gone!

A real-time auction game where players drop bidding cubes into simultaneous lots to win items and build valuable collections. The countdown closes every auction at once, forcing split-second decisions about where limited bidding power will matter most.

Party Games Action / Dexterity Party Game Auction/Bidding Auction: Dexterity

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.25/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions! In Going, Going, GONE!, players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as "Bucks") into any or all of the five transparent Auction Cups, each of which represents an auction for one or two Item Cards. At the end of the countdown, the Auctioneer says "GONE!" and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins! Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Scott Nicholson

Artists

1
William Bricker

Publishers

1
Stronghold Games

Linked items

No published linked games yet.