Table feel
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.
Goetia: Nine Kings of Solomon is a worker placement, resource management game where each players try to contact, conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis. The game is played in clockwi...
Players
2-4
Time
80-160
Age
13+
Weight
3.13
Rating
7.72
Should this hit the table?
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.
Goetia: Nine Kings of Solomon has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
Goetia: Nine Kings of Solomon has a moderate influence of luck. While random elements have a minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Goetia: Nine Kings of Solomon is a worker placement, resource management game where each players try to contact, conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis. The game is played in clockwise turn order. Each turn the players places one of their 3 followers on a modular board. When placing a worker the players get the depicted resource(s). Players can get more workers from the outskirts by paying all visible resources from that specific row or column. If you buy a worker early in a round the cost is high. If you buy a worker later the cost is low - all depending on how you and your opponents are playing. Players can also pay one resource in order to send their workers to contact demons. By contacting demons players are awarded Demonic Attention. When a Demon has run out of attention, a Demon is conjured and players can now pay more resources to worship said Demon in order to get special abilities (Demonic Powers, Artifacts, Treasures). Demonic Powers are worth Worship Points (WP). The player with the most most coins and WP from demonic abilities and pacts is the winner. When all demonic powers have been awarded to the players new special areas are uncovered where players can earn more Worship Points by exchanging cubes for Attention, or making Pacts with Demons. Game ends when a player has 4 active Pacts with a Demon, or when a certain number of Pacts have been acquired by all players. —description from the designer
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