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Gnostica box art
2001 Ranked #8,807

Gnostica

An abstract territory game has players use tarot-card powers and pyramids to control shifting regions. Occupied territories score points, but the changing board means each magical advantage must be used before it disappears.

Abstract Abstract Strategy Card Game Area Majority / Influence Modular Board

Players

2-6

Play time

Not listed

Age

10+

Complexity

3.26/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Gnostica is an abstract territory based war game. Tarot cards make up the often-changing board, and players use Looney Pyramids to represent minions that control those territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Gnostica is an abstract territory based war game. Tarot cards make up the often-changing board, and players use Looney Pyramids to represent minions that control those territories. Every tarot card has a power, and when a player has one of his pieces on a territory, he or she may use the power of that territory through that piece. Players also have a hand of tarot cards which allow them to use those powers through any of their pieces. Territories are worth points when occupied, and the game ends when one player challenges the other players and has 9 points on his or her following turn. Gnostica is a redevelopment of Zarcana. Re-implemented by Zark City, and Dectana. The former is much simpler and uses a poker deck, while the latter is more complex and uses the Decktet. This page has a short URL: http://j.mp/gnostica

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60 min
Age
10+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

4
John Cooper Jacob Davenport Kory Heath Kristin Matherly

Publishers

2
(Web published) Looney Labs