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Gnomes And Associates box art

Gnomes And Associates

Players

2-6

Time

45-120

Age

9+

Weight

1.5

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Gnomes and Associates has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize much on cooperation.

Replay value

Gnomes and Associates has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Gnomes and Associates has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Gnomes & Associates is a fun family game with miniatures. It stands as the ideal gateway to discover the universe of fantasy miniatures. It offers a simple rules system, featuring a wide variety of powers and objectives to attract all players. In Gnomes & Associates, each player controls one of Marveland’s Guilds and tries to become the most influential guild in the kingdom. Each player controls from 2 to 4 miniatures and attempts to achieve the missions that will lead them to victory. The game uses color dice whose successes are clearly identifiable. Besides the miniatures, a card system allows to specialize and greatly vary the gaming experience.

Media

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Editions

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Files

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Credits

Designers

2
Mohamed Ait-Mehdi Damien Rocroy

Artists

2
Romain Gaschet Régis Torres

Publishers

1
Happy Games Factory

Linked items

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