ABG All Board Games
G.nome box art

G.nome

Players

3-6

Time

?-?

Age

?+

Weight

1.67

Rating

5.61

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

g.nome offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, g.nome has a strong replayability score of 8.02.

Luck profile

g.nome has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are a soon-to-be-famous gnome scientist helping to map the gnome GNA. Teamwork is the best way to advance your research, but gnomes are naturally grumpy and uncooperative, and besides only one scientist can win the Gnobel prize. G.Nome is an innovative partnership game in which you have to balance working together to beat the other teams, while staying ahead of your partner. GAMEPLAY G.Nome is very simple and fast with a tight tactical decision in card play where most of the time you are working closely with your partner against the rival team(s) but at crucial moments you are also trying to out-negotiate and out-think your own partner. The core mechanic of G.Nome is you are competing on projects to earn research results(colored cards) that are up for grabs each turn. The game lasts 8 rounds. Everyone starts with a hand of 9 Teamwork cards (1-9) and each turn plays one card that will indicate how much effort you are going to put into the project, and consequently what order you will get to choose the research cards on offer. Teamwork cards are chosen and revealed simultaneously. If both team members play the same card they automatically lose ! Then Teammates add up their total teamwork effort for the Team Total, and the Team with the highest Total chooses first with the player in that team who played the highest card taking the pick and keeping it for himself. Then the lowest card player in the losing team goes next. So if you care about the cards on offer you either want to persuade your partner to play high (and play higher than him) or persuade him to go low (and go lower than him) but never risk playing the same card as him. At it's best G.Nome is for 4 players with each game having a change of partners and the highest cumulative score winning overall.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
James Dickinson

Artists

1
Andrew Higgins

Publishers

1
La Mame Games

Linked items

No linked items imported yet.