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Glory To Rome box art
2005 Ranked #258

Glory To Rome

Glory to Rome is a card-driven city-building game where players rebuild the capital by turning cards into patrons, materials, or structures. Shared roles and a contested discard pool make every use of a card affect both your plans and what rivals can access.

Strategy Games Ancient Card Game End Game Bonuses Follow

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.93/5

Rating

7.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leads a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways. The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Ed Carter (III) Carl Chudyk

Artists

4
Ed Carter (III) Valerio Cioni Klemens Franz Felix Girke

Publishers

1
Cambridge Games Factory