allboardgames.com
Ghosts Of Christmas box art
2019 Ranked #2,869

Ghosts Of Christmas

Trick-taking game where ghosts play cards into past, present, and future tricks that resolve out of order. Bids depend on predicting eventual leaders, so every card must manipulate the timeline while setting up the tricks you expect to win.

Family Games Card Game Predictive Bid Trick-taking Holidays: Christmas

Players

3-4

Play time

Not listed

Age

8+

Complexity

2.22/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future. As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future. As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks? Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players, the game is now over, otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game! —description from publisher Time Palatrix is a trick-taking game played in four rounds of three tricks each. First the cards are dealt out, and players bid on how many tricks they think they will win. Each player has a mat with three numbered spaces for cards, and on their turn plays a card in one of those spaces. If that card is the first to be played in that number space, it sets the suit for that space. Other players must follow suit on that space, or play on a different space. Once all three tricks are complete, the winners are determined, the cards are cleared, and the next round begins. Points are awarded if you correctly bid on the number of tricks you won. —user summary

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
40 min
Age
8+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
?? ?? (Taiki Shinzawa)

Artists

2
?????? (Misaho Sugawara) Maria Surducan

Publishers

2
BoardGameTables.com ??? (Kentaiki)

Linked items

No published linked games yet.