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Ghostbusters: The Board Game Ii box art
2017 Ranked #10,389

Ghostbusters: The Board Game Ii

A cooperative scenario game sends paranormal investigators through a city crisis, recovering equipment and confronting escalating supernatural threats. Enemies that resist standard weapons, obstructing slime, and mounting event pressure force teams to adapt their tools and tactics.

Comic Book / Strip Movies / TV / Radio theme Grid Movement Cooperative Game

Players

1-4

Play time

30-120 min

Age

15+

Complexity

2.5/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ghostbusters: The Board Game II features an original story by Ghostbusters comics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ghostbusters: The Board Game II features an original story by Ghostbusters comics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes and fires, as well as collapsed streets that expose sewers infested with slime, tunnels with derailed subway cars, and ghost trains. This standalone game features new game elements that allow players to: Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards. Battle challenging new Plasma enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs. Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters' sight, movement, maneuvers and combat rolls. Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–120 min
Age
15+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Vincent Pritchard Mataio Wilson

Artists

2
Luis Antonio Delgado Dan Schoening

Publishers

1
Cryptozoic Entertainment

Linked items

No published linked games yet.