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Ghostbusters: The Board Game Ii box art

Ghostbusters: The Board Game Ii

Players

1-4

Time

30-120

Age

15+

Weight

2.5

Rating

6.58

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions and there is a moderate level of cooperation required.

Replay value

Ghostbusters: The Board Game II offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Ghostbusters: The Board Game II is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is primarily determined by a combination of player strategy and luck, with neither element dominating completely.

Overview

Ghostbusters: The Board Game II features an original story by Ghostbusters comics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes and fires, as well as collapsed streets that expose sewers infested with slime, tunnels with derailed subway cars, and ghost trains. This standalone game features new game elements that allow players to: Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards. Battle challenging new Plasma enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs. Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters' sight, movement, maneuvers and combat rolls. Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Vincent Pritchard Mataio Wilson

Artists

2
Luis Antonio Delgado Dan Schoening

Publishers

1
Cryptozoic Entertainment

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