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Ghost Blitz: 5 To 12 box art

Ghost Blitz: 5 To 12

Players

2-8

Time

?-?

Age

8+

Weight

1.31

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 3.6

High replayability

Interaction 3.5

Low interaction

Scaling 4.5

Scales well

Strategy 3.8

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and interaction frequency, with limited strategic depth and minimal emphasis on cooperation.

Replay value

Ghost Blitz has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers strategic depth and room for players to improve their tactics and strategies. The player interaction score is moderate. Ghost Blitz scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Ghost Blitz has a solid replayability score of 7.2.

Luck profile

Ghost Blitz: 5 to 12 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The quick-playing reaction game Geisterblitz takes on new shape — and includes new shapes! — in Geistesblitz 5 vor 12. In the original game, five wooden items sit on the table waiting to be caught — a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair — and the item to be grabbed depends on what's shown on the card revealed that round. Geistesblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round, a player reveals a card that shows three of these objects, and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card — unless, that is: An object on the card is in its original color, in which case you must grab this object. And if an owl appears in the picture, you must name the object instead of grabbing it. And if the ghost appears with a clock, you must give the time on the clock instead of doing anything else. And if the magic mirror shows up, none of the other rules apply and you just need to grab whichever object is reflected by the mirror! When the card deck runs out, whoever has collected the most cards wins.

Editions

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Credits

Designers

1
Jacques Zeimet

Artists

1
Gabriela Silveira

Publishers

4
999 Games Devir Egmont Polska Gigamic