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Ghost Blaster box art

Ghost Blaster

Players

1-4

Time

?-?

Age

5+

Weight

1.22

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Ghost Blaster has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Ghost Blaster offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction add to the replay value, while the game scales well with different numbers of players. Although it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Ghost Blaster has a strong replayability score of 7.8.

Luck profile

Ghost Blaster has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have some ability to mitigate the effects of randomness through strategic decisions, but luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

The old clock tower is striking midnight! The three ghost hunters quickly reload their green goo ammunition in their handmade power pistols and enter the castle. Let the ghost hunt begin! Together in Ghost Blaster, the players try to hit and trap the ghosts with the right amount of goo. Players must roll the dice in sequence and reveal the ghosts using the ghost hunter cards. Once the players have three of the same ghost cards face up, this ghost is caught and can no longer escape. But careful! If the players accidentally uncover a keyhole card, the ghost hunter is caught in the trap and must then go into the dungeon. Players can free him but that takes up valuable time! Their objective is to capture all of the ghosts before the ghost hour is over.

Editions

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Credits

Designers

1
Wolfgang Dirscherl

Artists

1
Marc Robitzky

Publishers

1
HABA

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