Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Build Fujiyama through the seasons and fill it with wildlife ! Each player is trying to build the best Fujiyama Through 9 rounds, players place tiles to match season set collection for points.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Semi-Cooperative Game
Players share some objectives while retaining individual victory conditions.
Read the full game description
Build Fujiyama through the seasons and fill it with wildlife ! Each player is trying to build the best Fujiyama Through 9 rounds, players place tiles to match season set collection for points. However, the tiles that each player places each round comes from both their left and right neighbor. Upon receiving 2 tiles, the player will choose 1 to place and the other to give away the next round. And if your neighbor uses your tile instead of the tile from his/her other neighbor, you will get a wildlife token from them for end game scoring. So do you give them a nice tile to help them and yourself, or do you pass on a tile that they may not desire in hopes of limiting their options or maybe getting it back next round?