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Fuchs Du Hast Das Huhn Gestohlen box art

Fuchs Du Hast Das Huhn Gestohlen

Players

2-4

Time

15-25

Age

5+

Weight

1

Rating

5.86

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Fuchs du hast das Huhn gestohlen has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. It offers different experiences each time it is played, has impactful expansions, allows for deep strategic possibilities, adapts well to different player counts, and is moderately easy to learn.

Luck profile

The final luck score for Fuchs du hast das Huhn gestohlen is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The hen house is in a swivet: A fox caught one of the hens and went into hiding in the fox den! In Outfox the Fox (German: Fuchs du hast das Huhn gestohlen), players compete in trying to find the captor by collecting the most suspects. The fox den is set up in the game box; it has sixteen rooms, each covered by a door with a keyhole. Each turn, players have the chance to open one door by lowering a key into the keyhole of one door and lifting it up. To do so, they may hold only the far end of the key chain and have only limited time. Behind the doors, players will find a suspect and either a friendly animal or a trap. While the friendly animals provide clues to determine the culprit, the traps make it more difficult to open the next door. Once all friends have been encountered, the game ends and whoever found the suspect who matches all four clues wins. —description from the publisher

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Credits

Designers

2
Inka Brand Markus Brand

Artists

1
Anne Pätzke

Publishers

5
Compaya.hu: Gamer Café Kft. Ediciones MasQueOca Matagot Pegasus Spiele Swan Panasia Co., Ltd.

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