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Fruit Bandits box art

Fruit Bandits

Players

3-5

Time

?-?

Age

8+

Weight

1.21

Rating

5.69

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Fruit Bandits offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Fruit Bandits has a strong replayability score of 7.9, making it a game worth playing multiple times.

Luck profile

Fruit Bandits has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The inhabitants of the land of Fruitopia are obsessed with one thing: jam production. The fruit growers want to produce the most they can, and if this means stealing... er, borrowing it from their neighbours, then so be it, regardless of the odd flavour it might give to their product. Fruit Bandits is a quick card game in which players use a simultaneous action selection method to choose either to harvest their own crop or try and steal from another player - but this will only work if that player chooses to harvest their own crop. Although everyone will produce exactly the same quantity of fruit during the course of the game, the production will be in a random order, so choosing when to harvest or when to try and raid is dependent not only on your own potential but that of your rivals too.

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Editions

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Credits

Designers

1
Ian Vincent

Artists

1
Matthias Catrein

Publishers

1
JKLM Games

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