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Frozen Frontier box art
2024 Ranked #14,862

Frozen Frontier

Players construct buildings, settle colonists, and fulfill shipments while competing to terraform a harsh new planet. Shared cities reward control, while contracts and tracks create several routes to final points.

City Building Economic Area Majority / Influence End Game Bonuses

Players

1-4

Play time

120-180 min

Age

12+

Complexity

3.67/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved homeworld.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved homeworld. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system. They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving. Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity. Each turn, a player has an opportunity to move their Carrier to any city, collect a project card, and take 1 of 3 possible actions: ?) Construct A player uses the top part of a multi-use project card to construct a building. Each card defines the type of building and where to build it. If a player meets both requirements, the project card gets added to their player board, and they benefit from the effect on the bottom half of the card anytime it’s triggered. Most buildings advance a player’s Industrial or Science tracks to gain new opportunities but cost a varying amount of resources to build. b) Collaborate A player can settle colonists and use their own, or their competitors’, production/science buildings to receive resources and valuable effects. ?) Raise funds A player receives Qubits and/or special opportunities by using a subsidy card. When the Subsidy cards deck is empty, players perform these steps in order: 1) receive income from their own buildings and from their cards with an income phase effect 2) send resources to Earth: fulfill common shipments contracts from the board (scheduled shipments), private ones from their hand (unscheduled shipments), and provide the requested amount of He3 to avoid a penalty token (mandatory shipments). 3) prepare the game for the next round When the 3rd round ends, players count how many victory points each of them has earned. The one with the most points is the winner! Players earn victory points for: - controlled cities (the corporation that has more buildings and AI tokens in a city controls it) - settled colonists - fulfilled Shipment contracts - the circumstances described on the cards with “end of the game” effects

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
120–180 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Andrey Kolupaev

Artists

4
Alexander Gorbunov Oleg Proshin Alexey Shirokikh Pavel Vophira

Publishers

1
Cosmodrome Games

Linked items

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