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Freeman's Farm 1777 box art
2019 Ranked #7,618

Freeman's Farm 1777

A formation wargame has American and British commanders activate troops and break three opposing formations. Repeated attacks build momentum but drain morale, so pressing too hard can shatter an army.

Wargames American Revolutionary War Card Game Area Majority / Influence Campaign / Battle Card Driven

Players

1-2

Play time

30-60 min

Age

13+

Complexity

2/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Freeman's Farm 1777 is the first in our Battle Formations game series. These games are based on a new game system that has been designed for solitaire and two-player gaming.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Freeman's Farm 1777 is the first in our Battle Formations game series. These games are based on a new game system that has been designed for solitaire and two-player gaming. The object of the game is to break three of the formations of the opposing side. This is done by activating your formations and choosing the best actions for it to undertake given the state of the battlefield. Should you fire your artillery or attack with your infantry? Or should you move your formation to a part of the battlefield that provides an advantage? Or reinforce a faltering formation with troops from a stronger formation? Whatever choice you make, there is a cost to the morale of your active formation. Further, you are limited by the number of times you can call upon a formation, and once called upon you must decide how long you want it to press the attack. Each time you call upon a formation your army gains momentum. As your army builds momentum it allows you to press your formations to continue attacking, but the cost is a reduction in the momentum the army has built up as well as reductions in the morale of the attacking formations. Each formation has a fixed number of troop markers that can be hit in combat and are also subject to breaking from morale loss. Each formation can only be activated when its activation card is played, and these are limited and not always available. Each formation reduces its morale when activated and when continuing attacks. Formations are broken when they fail a morale test OR when all their troop markers are eliminated. Players decide which formations to activate and how far to push once they begin attacking. Push just enough and they can win the day. Push too much and a failed morale test will break them. Freeman's Farm has been designed for easy set up and quick game play. Game unit placement is shown on the game board and units are wooden markers representing troop and artillery formations. The game was developed for solitaire play AND for two players. In solitaire mode players can play as either the American or the British against the solitaire player game engine.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
30–60 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Maurice Suckling

Artists

1
Sean Cooke

Publishers

1
Worthington Publishing, LLC

Linked items

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