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Free Ride box art
2021 Ranked #3,277

Free Ride

Railway-building game where players connect European cities during the growth of nineteenth-century travel. New lines open destinations and architecture-inspired opportunities, so every route must reach valuable cities while staying ahead of rival builders.

Strategy Games Trains Transportation Connections Contracts

Players

1-5

Play time

50-90 min

Age

10+

Complexity

2.59/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Around the end of the 19th century, a growing network of railway lines was built in Europe, allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Around the end of the 19th century, a growing network of railway lines was built in Europe, allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism. In Free Ride, you are one of several people in charge of building railway lines, connecting the cities in Europe, and carrying passengers to those cities. The game board shows 45 cities connected by a network of potential routes, and all railway lines built will be one of three types: lines owned by you, lines owned by fellow players, and state-owned lines. When you travel along railway lines, you pay nothing to travel on your lines and state-owned lines. To travel on a fellow player’s line, however, you must pay them 1 coin, which converts their line to state-owned. From then on, traveling on that line is free for all players. As coins are limited, you should carefully balance the building of your lines with the conversion of fellow players' lines to state-owned lines. Where do you want to build? At the start of play, each player drafts part of a travel route. Multiple travel routes are available for choosing, and each travel route consists of three cards. When you choose a route, you take either the first and second cards or the second and third cards as your starting and ending point (in that order). Return the unchosen card of that route to the box. Once the third deck is empty, you can either withdraw from the game with uncompleted routes (returning those cards to the box) or keep taking turns until you finish all your routes, at which point you immediately gain 1 coin and withdraw. In either situation, you earn 1 coin (and do nothing else) on each subsequent turn. Once all players have withdrawn, you tally your score, earning 3 points for each coin, 5 points for the first card you have of a city, and 2 points for each other card you have of a city. (Each of the 45 cities appears once in each of the three decks.) Whoever has the most points wins. Free Ride also offers a difficult solo challenge!

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
50–90 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

1
Harald Lieske

Publishers

1
2F-Spiele

Linked items

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