Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-6
Time
?-?
Age
10+
Weight
1.76
Rating
5.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Frag has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. It is relatively easy to learn, making it accessible to a wide range of players.
Frag has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Frag is the essence of early first person shooters like Doom and Quake distilled into a board game. The tagline sums up the game: "If it moves, shoot it." Players create characters by assigning stat points and spawn on the game board, then roll dice to move around the board, pick up weapon and gadget cards, and shoot at opponents. There are also cheat cards that can be used to gain an advantage on other players when they least expect it. When players are killed they respawn on their next turn and the first player to score three kills is the winner.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.