Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Frequent need to pay attention to other players' actions. Limited emphasis on cooperation.
Fortune & Famine is a strategy card game, set in medieval times of magic. You play as the ruler of a growing kingdom, attempting to store more grain in 12 rounds than opposing rulers. To do that, you will spend silver to bid against other rulers on worker cards which produce uniq...
Players
2-6
Time
30-90
Age
13+
Weight
2
Rating
8.09
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Frequent need to pay attention to other players' actions. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Frequent need to pay attention to other players' actions. Limited emphasis on cooperation.
Fortune & Famine has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. The final replayability score is 7.8, indicating a good level of replay value.
Fortune & Famine has a moderate influence of luck. Random elements like dice rolls and card draws play a notable but not exclusive role in determining the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.
Overview
Fortune & Famine is a strategy card game, set in medieval times of magic. You play as the ruler of a growing kingdom, attempting to store more grain in 12 rounds than opposing rulers. To do that, you will spend silver to bid against other rulers on worker cards which produce unique goods or services for your kingdom. You will need to balance your silver and grain economies, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up with increasing regularity as the game progresses. You can store as much of your grain as you wish to safety for a single silver coin. This makes it economically beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Variable player powers are built in with six rulers. Each ruler gives a unique power to their kingdom. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although each wizard will cost a precious spot in your kingdom! -description from designer
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