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Fortune & Famine box art
2021 Ranked #17,131

Fortune & Famine

A medieval kingdom-building card game where rulers bid for workers and aim to store the most grain over twelve rounds. Grain can grow into greater wealth but famine destroys half of what remains exposed, creating persistent risk-reward decisions.

Card Game Economic Auction/Bidding Deck Construction

Players

2-6

Play time

30-90 min

Age

13+

Complexity

2/5

Rating

8.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fortune & Famine is a strategy card game, set in medieval times of magic. You play as the ruler of a growing kingdom, attempting to store more grain in 12 rounds than opposing rulers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fortune & Famine is a strategy card game, set in medieval times of magic. You play as the ruler of a growing kingdom, attempting to store more grain in 12 rounds than opposing rulers. To do that, you will spend silver to bid against other rulers on worker cards which produce unique goods or services for your kingdom. You will need to balance your silver and grain economies, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up with increasing regularity as the game progresses. You can store as much of your grain as you wish to safety for a single silver coin. This makes it economically beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Variable player powers are built in with six rulers. Each ruler gives a unique power to their kingdom. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although each wizard will cost a precious spot in your kingdom! -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30–90 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jonathan Hartzell

Artists

2
Jennifer Hartzell Lauren Eden West

Publishers

1
Mid Level Meeple

Linked items

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