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The Football Game box art

The Football Game

Players

2-4

Time

60-90

Age

8+

Weight

2.13

Rating

6.95

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Football Game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. However, there is not a significant emphasis on cooperation in the game.

Replay value

The football game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. It provides deep strategic possibilities and allows players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, the football game has a strong replayability score of 7.77.

Luck profile

The Football Game has a moderate level of luck involved. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role.

Overview

Description from the publisher: About: In The Football Game, each player takes charge of a football club and manages it through an entire football season. The winner is the Club who most exceeds the expectations of their fans. The Football Game is a much about the football narrative as it is about winning. It captures the rivalries, the excitement, the back-page headlines, the stars, the emotion, humour and the occasional insanity and scandal of football both on and off the pitch. The Football Game combines our love of the sport with our love of tabletop gaming. It reflects not only how football works, but also how it feels! How to Play: The game is played over six rounds, with one turn per Player per Round. Each Round represents about 6 weeks of a football season. During setup, each Player chooses a Club and is dealt a random squad of Footballers and a Manager. The strength of your squad determines your Club’s Class (and win conditions). The transfer market is where you'll buy and sell Footballers in order to add strength and depth in your squad. You’ll need cover too: Players may become unavailable in the course of each Match Day. Every turn ends with a Match Day Roll, where coloured dice are used to reflect scoring. Even the very best Footballers won't perform every week! When selecting their match day team, Players should consider a Footballer’s Ability, Colour, Position, and how these might affect other Footballers in the team. Each Match Day influences the league position of all clubs, so you're never left waiting for your turn. You can boost your score through the use of Tactics cards played both before and after each Match Day Roll. Careful management of Tactics cards might be the difference between stealing the title for some, or avoiding relegation for others. These cards allow your players (such as the Wing Wizard, Ancient Attacker, and Incredible Sulk) to pull off elegant interceptions, lucky deflections, and wonder goals. The two twelve-sided bring about the fortunes and misfortunes that can affect any club or Footballer. You’ll experience Injuries, Knocks and over 50 events including Social Media Mishaps, Night Club Nightmares, Academy Stars, Billionaire Buyouts, Sell-On Fees and many more! Victory points are scored at several stages of the season, and are awarded according to your league position and club class. Different club's have different expectations, so the winner at the end will be the club who most exceeded their fans expectations! Will your Players perform? Will your risk-taking be rewarded? Will lady luck hand you a lifeline?

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Credits

Designers

3
Mark Pearson Jo Pearson Simon Pearson

Artists

1
Robert Gauld-Galliers

Publishers

1
The London Board Games Co

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