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Flohzirkus box art

Flohzirkus

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

6.52

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Flohzirkus has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Flohzirkus scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Flohzirkus has a strong replayability score of 7.85.

Luck profile

Flohzirkus has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy.

Overview

The game box itself is used as a 3D board, divided into four areas separated with ricocheting barriers and containing a big hole in the center. The players attempt to flick their fleas (chips) onto the board tiddlywinks-style, with the goal of having the most chips in each area, but without having them fall in the center hole. Players with good dexterity can attempt to use their chips to knock other player's chips out of an area and, preferably, into the hole. There are special chips that freeze out (or neutralize) an area, as well as other special chips that serve to neutralize the neutralizing chips.

Media

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Editions

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Commerce

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Credits

Designers

1
Jim Winslow

Publishers

1
F.X. Schmid

Linked items

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