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Fliegenschmaus box art

Fliegenschmaus

Players

2-4

Time

15-20

Age

6+

Weight

1.5

Rating

6.03

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Fliegenschmaus has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Fliegenschmaus has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers fresh experiences each time it is played.

Luck profile

Fliegenschmaus has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

From the publisher: Bzzzz, bothersome flies are buzzing all around. Inviting landing pads are everywhere, but the flies only have eyes for the brown feasting pile of "fly candy". Only the player who plays his cards correctly can quickly move ahead with his flies! But beware! No one is safe from the fly swatter, and some flies may have to return to the starting point just before they reach their final destination. User summary: In Fly Feast, each player tries to move his four flies from the starting space to the destination. The players take turns. Each turn, they first draw a card. This triggers some effect, which may apply a permanent special effect to a space. After drawing the card, the may move one of their flies one or two spaces. The first player to reach the destination with all of his flies wins the game.

Media

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Editions

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Credits

Designers

1
Dietmar Keusch

Artists

1
Kai Pannen

Publishers

1
HABA

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