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Flashpoint: South China Sea box art
2022 Ranked #4,457

Flashpoint: South China Sea

This geopolitical strategy game has the United States and China compete for influence in the South China Sea. Support from regional countries matters more than a full-scale military showdown.

Wargames Modern Warfare Political Area Majority / Influence Campaign / Battle Card Driven

Players

1-2

Play time

30-60 min

Age

13+

Complexity

2.38/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events. The Chinese player works to influence other countries in the region, establish territorial claims and regional hegemony, and improve its world standing. The U.S. player works to maintain influence with allied countries in the region, secure freedom of navigation, and keep China in check. Success for both players hinges on the support and allegiance of non-player countries in the region. The game stops short of dealing with a potential full-scale military conflict. Rather, it requires the nuanced exercise of political, economic, and military resources, in a form of prima facie diplomacy – on the waters, in the air, and ultimately in the minds of the people – to achieve victory.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
30–60 min
Age
13+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Harold Buchanan

Artists

1
Terry Leeds

Publishers

1
GMT Games

Linked items

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