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Flashpoint box art

Flashpoint

Players

?-?

Time

?-?

Age

?+

Weight

?

Rating

6.62

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Flashpoint has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Flashpoint has a good level of player interaction.

Replay value

Flashpoint has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Flashpoint has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

This game is played with a 32-card pack ranking AKQJ10987. A trick always consists of four card in four different suit, hence players have to play a card in a different suit or pass, and then one player can add more cards in the same trick. Tricks score for certain combinations, the first partnership to reach 100 points wins.

Editions

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Credits

Designers

1
David Parlett

Publishers

1
(Web published)

Linked items

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