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Sueca box art
Ranked #18,138

Sueca

A partnership trick-taking game has teams capture valuable cards and score more than half the decks points to win games. Strict follow-suit and trump rules make every trick a fight for a limited supply of scoring cards.

Card Game Trick-taking Team-Based Game

Players

?-?

Play time

Not listed

Age

?+

Complexity

1.75/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From Wikipedia: "Sueca is a 4 players game, that plays with two teams, partners sitting opposite from each other. It is played with 40 cards (remove the 8s, 9s, 10s from a standard 52 card deck).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From Wikipedia: "Sueca is a 4 players game, that plays with two teams, partners sitting opposite from each other. It is played with 40 cards (remove the 8s, 9s, 10s from a standard 52 card deck). The rank of the cards in each suit, from highest rank to lowest one, is: Ace, 7, King, Jack, Queen, 6, 5, 4, 3, 2. As well as the high position of the seven, notice that the jack beats the queen.. The game is played clockwise. The first dealer is chosen at random and the turn to deal passes to the left after each hand.The player to the dealer's right shuffles the cards and the player at the dealer's left cuts. The dealer then gives 10 cards to each player, in a single batch, beginning with the player to dealer's left, going around clockwise and ending with the dealer. The bottom card of the deck, which belongs to the dealer, is turned face up, and its suit becomes trumps.Alternatively, the dealer can choose to deal the first ten cards to himself, the next ten to the player to his right, and so on counter-clockwise. In this case the dealer's first card (the original top card of the deck) is turned up and determines the trump suit. The player to the left of the dealer (the one who cut the cards) leads to the first trick. Players must follow suit if they can. A player who has no card of the suit led may play any card. If any cards of the trump suit are played to a trick, the highest trump wins. Otherwise, the trick is won by the highest card of the suit led. The winner of each trick leads to the next. Being considered a "deaf-dumb persons game" in Portugal, there can be no talking between the players and no exchange of signals between partners (considered cheating in tournament play). In casual play, though, this rule is frequently overridden, with signs actually being negotiated between partners prior to playing, which adds a different level of fun to the game - as each team tries to discover the others cheating signs so they can get the upper hand in play. In Sueca, the aim is to win tricks containing valuable cards. The card values are: Ace ..... 11 points 7 ..... 10 points King ..... 4 points Jack ..... 3 points Queen ..... 2 points The rest of the cards = no points. There are 120 points in the deck altogether. The object of the play is to win tricks containing more than half of the card points. The team which takes more than 60 card points scores one game. The first team to score four games win the rubber. If a team takes 91 or more card points in tricks on one deal, they score two games instead of one. If they take all the tricks they score four games and thus win the rubber immediately. Taking 120 points but losing a trick (with no counting cards in it) is not sufficient to win the rubber. In this case the winning team would just score 2 games for having more than 90. In case of tie it's considered a null game... no team gets any point." There is a variant called Sueca Italiana which is for 5 players.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
4–2
Best with
2
Play time
30 min
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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