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Fishing For Words box art

Fishing For Words

Players

2-4

Time

10-20

Age

8+

Weight

1.25

Rating

5.68

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Fishing for Words has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, excellent scalability, and a moderate easiness to learn. Overall, it offers a high replayability score.

Luck profile

Fishing for Words has a moderate level of luck involved. Random elements such as card draws play a significant role in determining the game outcome. However, players also have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Roll the letter dice, then build the highest scoring word. Your opponent rolls any dice not used to create the highest scoring word crosswise. The more letters used, the better. The player or team with the highest score at the end of five rounds wins!

Category

2

Mechanism

1

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jim Keifer

Publishers

1
University Games

Linked items

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