ABG All Board Games
Finale box art

Finale

Players

2

Time

?-?

Age

12+

Weight

1.86

Rating

5.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

The game finale has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Finale has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Finale scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, Finale has a strong replayability score of 8.06 out of 10.

Luck profile

The final luck score for Finale is 7.67 out of 10. The game has minimal impact from random elements, with player decisions and strategy playing a more significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Another game in Kosmos two-player series, this game casts players as soccer (football) coaches on opposite teams. Players use special square cards to represent the players they have in each of the positions: strikers, mid-fielders, defenders, and goalies. Each turn, one of the two players will be the offense based on a simultaneous selection of cards from their respective play books. Then players allocate their players to the current play, which rotates the used players. A player card has a number of soccer balls on each edge, which tells how many skill points the player will contribute to a given play, and using the player (thusly rotating him) might actually weaken him for the next use. Re-implemented as: Tooor!

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Credits

Designers

1
Oliver Abendroth

Artists

1
Marion Pott

Publishers

1
KOSMOS