allboardgames.com
Fight For Olympus box art
2016 Ranked #3,116

Fight For Olympus

Two-player mythic card battle where demi-gods, titans, and soldiers compete for control of Olympus. Military conflicts, power discs, and resources all demand attention, so every card must strengthen a front before the rival claims divine dominance.

Strategy Games Ancient Card Game Take That Tug of War

Players

2

Play time

Not listed

Age

12+

Complexity

2.11/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Fight for Olympus, two players battle for control of Olympus by pitting demi-gods, titans, and soldiers against one another.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Fight for Olympus, two players battle for control of Olympus by pitting demi-gods, titans, and soldiers against one another. In game terms, players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict, two for control of power discs, and one for control of resources. On a turn, a player plays as many cards as desired by paying the cost of each card — that is, discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played. After playing cards on a turn, each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present, then with military power the player does damage directly to the opponent, swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum, you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards. Instead of winning via military, you can instead win by having all six slots on your side of the board filled with cards at the start of your turn.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Matthias Cramer

Artists

2
Javier González Cava Klemens Franz

Publishers

2
Lookout Games Mayfair Games

Linked items

No published linked games yet.