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Fifth Avenue box art
2004 Ranked #6,382

Fifth Avenue

This economic city-building game has developers place businesses and skyscrapers to score the best districts along a growing avenue. Bidding cards and commissioner movement determine who claims lots, while building stops can lock districts and sharply reshape their value.

Strategy Games City Building Area Majority / Influence Auction/Bidding Series: Alea Big Box

Players

2-4

Play time

60-100 min

Age

12+

Complexity

2.65/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Fifth Avenue takes place in New York during the building boom of the 1930s. Each player is building skyscrapers along the prestigious Fifth Avenue, competing for the best location next to the most businesses.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fifth Avenue takes place in New York during the building boom of the 1930s. Each player is building skyscrapers along the prestigious Fifth Avenue, competing for the best location next to the most businesses. During scoring actions and at the end of the game, players score points per skyscraper depending on the number of different types of businesses that are adjacent. During their turn, players make take one of four actions: take 3 skyscrapers into their supply, place a business on an open lot, take a black bidding card and move a commissioner, or score a district. Depending on which action they take, they can then draw colored or black bidding cards. Finally, at the end of their turn, all players must move a commissioner. The commissioner’s path is tracked, and once they have moved across the map, bidding immediately occurs in the districts the commissioner landed on in that trip. Players use the bidding cards to bid on a specific lot, and must only use cards of the same color as the lot. Black cards may be added in to any bid. The winner can then build their skyscrapers on that lot or declare a building stop. The player that declares the building stop scores a point for every skyscraper in the district. Then, the district scores as normal, but the points received are halved. Nothing further may be built there for the remainder of the game. The game ends when either there are no more businesses in the supply, or two building stops have been declared. A final scoring round occurs for each district without a building stop. The player with the most victory points is the winner. This game is #9 in the Alea big box series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–100 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Wilko Manz

Artists

2
Alexander Jung Markus Schmuck

Publishers

2
alea Ravensburger

Linked items

No published linked games yet.