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Fate Of The Norns: Gulveig box art
2014 Ranked #20,118

Fate Of The Norns: Gulveig

This competitive trick-taking card game has rival clans bid for central treasures and use suit strength to win tricks. Roles and advanced powers can alter cards or force exchanges, making the high bid a source of both opportunity and danger.

Card Game Mythology Auction/Bidding Trick-taking

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.67/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fate of the Norns: Gulveig is a highly competitive card game themed around the struggle for supremacy involving four clans of nordic gods and mythical giants. Play is simple and quick, based on bidding for a power total against the other players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fate of the Norns: Gulveig is a highly competitive card game themed around the struggle for supremacy involving four clans of nordic gods and mythical giants. Play is simple and quick, based on bidding for a power total against the other players. The game is based on a northern European card game called "Tukstantis". The 4 "clans" have a parallel to classic card "suits" and achieving clan "supremacy" is akin to having a suit being "trump". Cards are dealt to each player, and then players bid for the three treasure cards in the center of the table. The highest bidder receives those cards. A trick is led, and players must follow suit if they are able. If not, they may play a card of another clan, but the combat strength is reduced. Advanced rules: - Certain cards can be swapped out for others that add another dimension to play - Players can be dealt "roles" which grant them access to 2 "powers": one activated if they lose the high bid, and another if they win the bid. The powers range from forced card exchanges to card value shifts. In 2016 the base game comes bundled with the "Dwarven Kingdom" expansion (PNH0301).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
6+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Andrew Valkauskas

Artists

1
Natasa Ilincic

Publishers

1
Pendelhaven Press

Linked items

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