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Charms box art
2014 Ranked #11,340

Charms

Trick-taking card game has players predict their haul, combine number and suit cards, and score for meeting the bid. Two decks make each trick unfold from a visible pair, while missed predictions cost points.

Card Game Auction/Bidding Trick-taking

Players

3-4

Play time

Not listed

Age

10+

Complexity

2.33/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

User summary: ??? (Dois) is a trick-taking card game from Japan.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

User summary: ??? (Dois) is a trick-taking card game from Japan. Dois means two in Portuguese, and in the game there are two decks, one for numbers and one for 4 suits. The decks are shuffled together and players are dealt a hand of 13 cards from the mix. You need at least 3 suit cards and 3 number cards in your hand to begin. Then players play a trick-taking game with trumps, after first predicting how many tricks they will win. The first play is two cards, a number and suit card. After that, you play one card, a number or a suit card, so that your other card still shows. In this way, you play out 12 tricks and score plus or minus points depending on your prediction. It is recommended to play out 8 games of Dois to get a balanced match. Publisher's summary: "??????????????????????????????? ?????????1???2???1??????????????????????2??????????????????????????? ???????????????????????????????????????8???????????????????????????????"

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Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
60 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
?? ?? (Taiki Shinzawa)

Artists

2
Daniel Newman ?????? (Misaho Sugawara)

Publishers

2
??? (Kentaiki) New Mill Industries

Linked items

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