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Fast Food Franchise box art

Fast Food Franchise

Players

2-5

Time

90-180

Age

12+

Weight

2.17

Rating

6.34

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Fast Food Franchise has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a good level of player interaction.

Replay value

Fast Food Franchise offers a high level of variability in gameplay, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is good, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a balanced mix of easiness and depth. Overall, Fast Food Franchise has a strong replayability score of 7.9 out of 10.

Luck profile

The final luck score for Fast Food Franchise is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

Players compete with each other to start fast food corporations, open new markets, launch advertising campaigns, and build nationwide chains of restaurants. The winner is the first player to make a million dollars, or be the only player left in the game if all other players go bankrupt. From Wikipedia: Initially, the game looks like Monopoly. There is a board, with spaces around the edges. Some of these spaces can be controlled. Each time you land on a space controlled by an opponent, you pay them money. The inside of the board is an abstracted map of the United States. There are no fixed "color groups;" rather, your controlled outer spaces ("Markets") are the major cities of the USA, and you need to use the inner map to connect these markets. Connected markets act like multiple colors in a color group. However, the expansion in the middle map is far more strategic than random. Where Monopoly is a game about trading property, Fast Food Franchise is a game of controlling the inner map.

Editions

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Files

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Credits

Designers

1
Thomas Lehmann

Artists

2
Jennifer Angerman Armand Cabrera

Publishers

2
Prism Games TimJim Games

Linked items

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