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Farkle box art
Ranked #13,294

Farkle

Push-your-luck dice game has players score selected dice, decide whether to bank points, and reach ten thousand first. Using all dice allows another roll, but a failed reroll can waste an entire turns gains.

Dice Push Your Luck Re-rolling and Locking Traditional Dice Games: Dice 10,000 games

Players

2-8

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.16

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.3/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Farkle is a traditional push-your luck dice game similar to Dix Mille. Players roll six dice (or five, in some versions of the game), and remove any dice they want to use for points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Farkle is a traditional push-your luck dice game similar to Dix Mille. Players roll six dice (or five, in some versions of the game), and remove any dice they want to use for points. They can stop, keeping the points, or re-roll the remaining dice. Points are scored by specific numbers (e.g. 5 or 1) or sets of the same number. If all six dice are used points, they can be picked back up and the player can keep going. The first player to 10,000 wins. Originally Farkle was played with five dice. The game originated in the 1930s, (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208) but has various joke origin stories, such as that the game was "first played in Iceland by Sir Albert Farkle in the 14th century" or "derived from the Farkleberry tree, a small tree native to Texas. When the early settlers came to Texas, they discovered the Farkleberry would harden as they dried. The settlers carved these berries into the shape of dice so that they might play games." Reiner Knizia describes the game as being identical to the French game Dix Mille, and notes that when played to half the target score it is known as Five Thousand. (Dice Games Properly Explained, 1999) The 1975 game Cosmic Wimpout uses similar dice and rules. In 1996, Charlie and Mary Potter published Farkel, a version of the game with a copyrighted scoring system, and lodged various trademarks.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Publishers

4
(Public Domain) Avid Press The Purple Cow Warhorse Studios

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