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Dice 10,000 box art
Ranked #21,200

Dice 10,000

A push-your-luck dice game has players earn a scoring chip, then roll combinations to build cash without losing it. Banking ends a safe turn, and the first player to meet both wealth and chip requirements wins.

Dice Push Your Luck Dice Rolling Traditional Dice Games: Dice 10,000 games

Players

2-8

Play time

Not listed

Age

10+

Complexity

1/5

Rating

5.62

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip. To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtaining any three of a kind result. If not, play passes to the next player. If he has the gold chip, the active player rolls 5 dice again. He must obtain at least one "1", one "5", or three- to five-of-a-kind results. If not, the gold chip is lost and play passes to the next player. Using a push-your-luck mechanism, he can keep the positive results and roll again the remaining dice. The requirement for not losing the gold chip and your turn is the same, rolling a "1", a "5", or three- to five-of-a-kind. A successful turn ends when all 5 dice are valid results or the active player decides to cash in his actual points, taking no more chances in a turn. This game is similar to Farkle, Farkel and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
45 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Entreprises B.R.A.G.G.

Linked items

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