Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Players
2-8
Time
?-?
Age
10+
Weight
1
Rating
5.62
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
The game offers a high level of variability, strategic depth, and scalability, making it highly replayable. The expansions available enhance the gameplay experience, and the easiness to learn score indicates a moderate learning curve.
Dice 10,000 has a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls, but players have some strategic decisions that can influence the outcome. Overall, it is a balanced mix of luck and strategy.
According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip. To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtaining any three of a kind result. If not, play passes to the next player. If he has the gold chip, the active player rolls 5 dice again. He must obtain at least one "1", one "5", or three- to five-of-a-kind results. If not, the gold chip is lost and play passes to the next player. Using a push-your-luck mechanism, he can keep the positive results and roll again the remaining dice. The requirement for not losing the gold chip and your turn is the same, rolling a "1", a "5", or three- to five-of-a-kind. A successful turn ends when all 5 dice are valid results or the active player decides to cash in his actual points, taking no more chances in a turn. This game is similar to Farkle, Farkel and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).
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