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Falling (revised Edition) box art

Falling (revised Edition)

Players

4-8

Time

?-?

Age

12+

Weight

1.67

Rating

5.87

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Falling (Revised Edition) has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game has a good level of player interaction.

Replay value

Falling (Revised Edition) has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and provides room for players to improve their strategies over time.

Luck profile

The final luck score for Falling (Revised Edition) is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Re-implementation of Falling with some rule tweaks, some different cards, and a different card distribution. The theme, general gameplay, etc., are the same as original Falling. From the publisher's website: "Everyone is falling. And fighting. The object of the game is to hit the ground last. It's not much of a goal, but it's all you could think of on the way down." "One player deals the cards, while the other players fall. There are no turns; everyone is playing at once. Players can play cards on each other, or on themselves. These cards are called "riders," and they change how the dealer will deal. A "Hit" means "Give me two cards." A "Skip" means "Don't give me anything." And so on. Those Skips come in really handy at the end of the deck, when the dealer starts handing out the Ground cards. Catch a Ground card, and you're dead." Falling is a real-time game, it takes as long to play as it takes to deal a deck of cards at a leisurely pace. You could literally play in less than a minute.

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Editions

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Credits

Designers

1
James Ernest

Artists

1
Val Mayerik

Publishers

1
Cheapass Games

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