Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Fableland is THE magical amusement park! Countless guests tumble around the park.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Fableland is THE magical amusement park! Countless guests tumble around the park. They ride fantastic carousels and then run straight to the next attraction! Who will manage to lure them into their own rides and thus collect the most balloons? It's also worth investing the balloons in better attractions and influencers to get even more balloons! Whoever manages to anticipate the actions of the opponents will be swimming in balloons and will be the winner! A family game by Moritz Schuster for 2 to 5 people, full of positive interaction, as you always let a few guests run into the attractions of the other players. Will your attractions ultimately attract the most guests? —description from the publisher (translated)