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Expedition Sumatra: Dadu Dadu box art

Expedition Sumatra: Dadu Dadu

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.58

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Expedition Sumatra: Dadu Dadu has a high replayability score due to its great variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Expedition Sumatra: Dadu Dadu has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Expedition Sumatra: Dadu Dadu, a dice game thematically based on Expedition Sumatra, several expeditions are being dispatched into the depth of a fantastic jungle world. The players roll their dice as long as it is possible to carry out at least one of four actions. Except from storing dice in the dock, the players can move through the jungle or cross the sea, discover rare animals, or explore different sites. After a certain number of rounds, the most successful expedition leader wins by scoring the highest amount of points. The game offers five scenarios differing somewhat in complexity, each with a different set of exotic animals and another habitat, different sites and slightly modified rules. The game will be released at Essen 2011 with a print run of about 200 copies. --- Expedition Sumatra Dadu Dadu schließt thematisch an seinen Vorgänger an, ist jedoch ein Würfelspiel. Die Schachtel enthält 5 unterschiedliche Szenarien, die zwar auf derselben Grundidee basieren, sich jedoch in den Details (Landschaften, Tiere, Orte) voneinander unterscheiden. Mit Hilfe von 6 Würfeln und einem farbigen Stift agiert der Spieler im jeweiligen Szenario solange, wie er eine Aktion ausführen kann d.h. über Land oder Wasser fahren, Tiere aufspüren, Orte erkunden oder zumindest 1 bis 2 Würfel zwischenlagern. Erst wenn keine Aktion mehr möglich ist oder alle Würfel genutzt worden sind, ist der nächste Spieler an der Reihe.

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Credits

Designers

2
Jens Jahnke Britta Stöckmann

Artists

3
Mariusz Gandzel Piotr Rorot Anna W?odarska

Publishers

1
Igramoon Spieleverlag