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Expedite box art
2012 Ranked #12,697

Expedite

Route-building game has traders buy city hubs and connect endpoints on global trade cards for points. Using rival hubs shares the reward, creating a constant choice between costly ownership and profitable cooperation.

Strategy Games Aviation / Flight Transportation Open Drafting Network and Route Building

Players

2-4

Play time

Not listed

Age

14+

Complexity

1.86/5

Rating

7.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs? No problem – as long as you own the starting hub, you can give opponents points to use their hubs, but that might give them a greater share of the points from a World Trade Card than you get. Hmm, what to do? To place a hub in an empty city, the player must discard 1-3 cards matching that city's color, with the number determined by the shape of the city. If someone else already has a hub in that city, you can pay double to place your hub on theirs; that player or another opponent can then pay triple to take possession; and so on. On a turn, you either draw cards, place a hub (whether by discarding cards or playing a "free hub" card), or score a World Trade Card. The first player to collect 100 points wins. Microbadge:

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
14+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

3
Brent Douthit Travis Koldus Vaughn Paxton

Artists

1
Amber Simmons

Publishers

1
Turnham Games

Linked items

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