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An Evening With Bram Stoker's Dracula box art
1992 Ranked #15,653

An Evening With Bram Stoker's Dracula

A hidden-identity party game has stranded travelers explore a dark house and identify the vampire among them. A spinner and eerie audio direct encounters, while captured players join the threat the remaining humans must avoid.

Adventure Horror Books: Dracula Creatures: Vampires

Players

6-12

Play time

Not listed

Age

12+

Complexity

1/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the box top: "All you need to host your own evening with Dracula - from atmospheric audio tape to blood capsules and fangs. The spookiest party game." From the underside: "You are stranded in a house as a result of a storm and one of the people present is COUNT DRACULA.

Read the full game description

From the box top: "All you need to host your own evening with Dracula - from atmospheric audio tape to blood capsules and fangs. The spookiest party game." From the underside: "You are stranded in a house as a result of a storm and one of the people present is COUNT DRACULA. The object of the game is for the players to discover the identity of Dracula. Players are gathered in one part of the house and their fate and actions are decided by the spinner. As players move about the darkened house they are likely to meet Dracula or one of his vampires and be turned into VAMPIRES themselves. The mood in the house is set by the cassette tape, with the sound of eerie music, doors slamming, wind howling, thunder crashing, along with the VOICE OF DOOM, and the TOLL OF BELLS! You and your friends are guaranteed an evening of laughter, fun and scares. No Game ever plays the same. The more often the game is played the more fun everyone will have as they become skilled in the art of detecting and avoiding Dracula." The players are travellers which are stuck in a small tavern in the woods during a storm. One of them is Count Dracula, the evil vampire. The players try to discover Dracula's identity. All players gather around the "wheel of fortune" and explore the playing area from here. They do this trying to flee from the count and his vampire henchmen. If a player is caught, he too turns into a vampire. Components: 1 Audio cassette 1 Wheel of Fortune 12 Plastic Vampire Fangs 12 Letters of invitation 12 Small coffins 102 Playing cards (denominations of German edition): 36 Mission 18 Unheil 12 Kreuz 12 Knoblauch 11 Vampir 1 Pflock 12 Gastkarten 1 Rule book 1 Tips for the host

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
6–12
Best with
7
Age
12+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

5
Blue Zebra Crown & Andrews Ltd. Crown Toys & Gifts Fun Connection Nelospelit

Linked items

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