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007 James Bond: Goldfinger box art

007 James Bond: Goldfinger

Players

2

Time

?-?

Age

8+

Weight

1.33

Rating

5.82

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

007 James Bond: Goldfinger has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the overall replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, 007 James Bond: Goldfinger provides a fresh and engaging experience with high replayability.

Luck profile

The final luck score for 007 James Bond: Goldfinger is 6.33 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also play a significant part in determining the game outcome.

Overview

From the back of the box; "Team up with James Bond in the famous Aston Martin DB V! Can you outwit the Korean guards and Odd Job in this famous car chase? Every minute counts as you try to rescue Tilly Masterson and escape from Auric Enterprises." Overview: A two player only game where one player takes the role of James Bond in his Aston Martin. He must move around a board that simulates the grounds of Auric Enterprises and find the Tilly Masterson card before he can move off the board to win. The Aston Martin has a collection of special equipment (machine guns, oil slick, smoke screen, ejection seat) that helps him overcome the opponents four enemy cars that only have machine guns. There is also an Odd Job card, Old Lady (with machine gun) card, and a Mirror card (per the movie). Bond begins the game with a guard in his car with him and must use the ejection seat to eliminate him.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
G. Christopher King

Publishers

1
Victory Games (I)

Linked items

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