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Eschnapur box art
2000 Ranked #17,618

Eschnapur

A temple-exploration auction game where players acquire movement and symbol resources to open treasure niches for points. Every supply choice feeds future auctions, making the value of each item a central puzzle.

Exploration Auction/Bidding Trading Religious: Buddhism

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.35/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Eschnapur is a game where players explore an Indian temple and try to discover the secret treasures hidden within. The game is a mixture of a variety of mechanisms; discovery chips, movement tiles, supply tiles and symbol cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Eschnapur is a game where players explore an Indian temple and try to discover the secret treasures hidden within. The game is a mixture of a variety of mechanisms; discovery chips, movement tiles, supply tiles and symbol cards. The game board shows a top-down view of the temple, showing a path through the temple off which are many niches holding the treasures. The pathway has stepping stones marked with a variety of symbols, one in front of each. To open the niche you must have the right symbol. To move around, you must spend footprint tiles. To obtain these, the player must reveal 2 supply tiles, keeps one and auctions the other. Players bid with anything they have, tiles, coins, cards. Sounds confusing? It is. You must win auctions to get the stuff you need to win more auctions and move and open niches and collect treasures to score points to win the game. It might take a player a while to figure the true value of all of the items and how it all fits together, but once a player has the idea, the game really works.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Reinhard Staupe

Artists

1
Franz Vohwinkel

Publishers

1
Schmidt Spiele

Linked items

No published linked games yet.