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Escape Room: The Game – Family Edition: Time Travel box art

Escape Room: The Game – Family Edition: Time Travel

Players

3-5

Time

60-195

Age

10+

Weight

?

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic decision-making. Requires frequent attention to other players' actions and emphasizes cooperation.

Replay value

Escape Room: The Game - Family Edition: Time Travel has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Escape Room: The Game - Family Edition: Time Travel provides a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

The final luck score for Escape Room: The Game - Family Edition: Time Travel is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Can you keep your cool under pressure? The escape room adventures ensures great fun and is an interesting change from conventional board games. As a family edition, it is ideal for the whole family For approx. 195 minutes of fun - let yourself be carried away in three different time journeys (past, present, future - approx. 60 minutes each) and try to solve the exciting puzzles through real teamwork. The Present You just learned that your history teacher Professor Jura dedicates her private life to keeping the evil supervillain Doctor Quarks from taking over the city of Lockholm. Now things are getting serious and she needs your help, before Quarks attacks her secret lab. That leaves you only 60 minutes to fi nd that lab and fi gure out how to start the time machine. The Past There is a loud ‘POOF!’ and you see a sci-fi -like wormhole tunnel through the time machine window. You are supposed to meet Professor Jura in the past so you hope you will land in the right time. But what comes next? Does Jura know where to go to stop Quarks? You only have time crystal energy for another 60 minutes. So you better solve these questions quickly! The Future You land in Doctor Quark’s secret base in the future. Piece of cake! Or is it? Of course his guards spot you and lock you up right after your arrival. The countdown for his invasion has already started. 60 minutes for you to break out of your futuristic prison, find the way to his giant QuarksBot and disable it. Because if you don’t, Doctor Quarks will take control over Lockholm with his army of bots. You can do it! —description from the publisher

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Credits

Designers

2
White Castle Markus Müller (I)

Artists

1
Anna Verhoog

Publishers

1
Identity Games International B.V.

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