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Escape Room: The Game – Family Edition: Time Travel box art
2021 Ranked #14,104

Escape Room: The Game – Family Edition: Time Travel

A cooperative escape-room game has teams solve puzzles across past, present, and future to stop Doctor Quarks’ plan. Each chapter imposes a time limit, so teamwork must unlock the next step before the crisis advances.

Electronic Puzzle Deduction Elapsed Real Time Ending

Players

3-5

Play time

60-195 min

Age

10+

Complexity

?/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Can you keep your cool under pressure? The escape room adventures ensures great fun and is an interesting change from conventional board games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Can you keep your cool under pressure? The escape room adventures ensures great fun and is an interesting change from conventional board games. As a family edition, it is ideal for the whole family For approx. 195 minutes of fun - let yourself be carried away in three different time journeys (past, present, future - approx. 60 minutes each) and try to solve the exciting puzzles through real teamwork. The Present You just learned that your history teacher Professor Jura dedicates her private life to keeping the evil supervillain Doctor Quarks from taking over the city of Lockholm. Now things are getting serious and she needs your help, before Quarks attacks her secret lab. That leaves you only 60 minutes to fi nd that lab and fi gure out how to start the time machine. The Past There is a loud ‘POOF!’ and you see a sci-fi -like wormhole tunnel through the time machine window. You are supposed to meet Professor Jura in the past so you hope you will land in the right time. But what comes next? Does Jura know where to go to stop Quarks? You only have time crystal energy for another 60 minutes. So you better solve these questions quickly! The Future You land in Doctor Quark’s secret base in the future. Piece of cake! Or is it? Of course his guards spot you and lock you up right after your arrival. The countdown for his invasion has already started. 60 minutes for you to break out of your futuristic prison, find the way to his giant QuarksBot and disable it. Because if you don’t, Doctor Quarks will take control over Lockholm with his army of bots. You can do it! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
3–5
Best with
2
Play time
60–195 min
Age
10+
Credits and catalog connections

Credits

Designers

2
White Castle Markus Müller (I)

Artists

1
Anna Verhoog

Publishers

1
Identity Games International B.V.

Linked items

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