Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is also a moderate level of cooperation required.
Players
1-4
Time
40-90
Age
13+
Weight
2.5
Rating
6.14
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is also a moderate level of cooperation required.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players and maintains its appeal and balance. It is moderately easy to learn, providing a balance between depth and accessibility. Overall, Epic Seven Arise: The Boardgame has a strong replayability score of 7.84.
The final luck score for Epic Seven Arise: The Boardgame is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. In the game, each player takes the role of a hero heir — a being created by the Goddess of Life, Diche — to protect the world of Orbis from the Archdemon and the Acolytes. Each hero comes with a skill deck representing their unique set of skills. During play, heroes must manage their actions and coordinate with the team, moving to the locations under the most threat and doing battle with enemies, ideally finding time to recover and purchase items between engagements as they prepare to defeat the monsters and enemies. The game has multiple chapters, and each of them has a similar structure of main plot and side quests. If any hero dies during the round, they suffer a penalty, but can be revived in the next round. As long as one of you is still alive, you still have a chance to win. The chapters are all standalone and not contingent on being played in a certain order or with the same players. The board game significantly broadens the original game's universe and emphasizes the depth of the plot, yet its main focus is on interaction driven by game stories and decision making. —description from the publisher
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