ABG All Board Games
Endurance box art

Endurance

Players

1-2

Time

?-?

Age

?+

Weight

2

Rating

8.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Endurance offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Endurance has a strong replayability score of 7.8.

Luck profile

The final luck score for Endurance is 7, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Endurance is a solitaire game of Antarctic survival, based on Ernest Shackleton's famous 1914 expedition. Stranded for eighteen months, the crew of the Endurance faced almost impossible challenges. Any one of these could have – by rights, should have – resulted in their deaths. Miraculously, every man survived. The game does regard this as a miracle – as the least likely result - and evokes it not through reproduction, but through its absence. This is a bleak and grueling game about suffering and perseverance. Faced with circumstances beyond your control, you must make the best choices you can. You'll be hunting for food, buoying the men's spirits with distractions, and managing your ever-dwindling supplies while dealing with a hostile and unpredictable environment. This game is unique in that there is no victory or loss condition. The game will end either when the men are rescued, or when rescue becomes impossible. How many men survived until then, and what that means, is up to you. —description from the publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Amabel Holland

Artists

1
Amabel Holland

Publishers

1
Hollandspiele

Linked items

No linked items imported yet.