Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Trading
Exchange resources, assets, or promises with other players.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people, territories, goods, and supporters by winning wars. To win wars, you must pay gold to raise armies, and gold can be earned by winning wars and by selling goods. All turns are taken simultaneously, and there are no restrictions on trading. At any point in the game, you may trade anything: people, territories, goods, gold, player powers, etc. The game takes place over a series of rounds. At the end of the final round, the player with the most support wins.