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Empires box art
2017 Ranked #5,982

Empires

A simultaneous-action economic conflict game where colonial nations produce goods, gain support, and wage wars for people and territory. Open trading lets nearly anything change hands, so diplomacy and negotiation can be as decisive as military strength.

Economic Negotiation Auction/Bidding Simultaneous Action Selection

Players

2-10

Play time

30-60 min

Age

14+

Complexity

2.25/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people, territories, goods, and supporters by winning wars. To win wars, you must pay gold to raise armies, and gold can be earned by winning wars and by selling goods. All turns are taken simultaneously, and there are no restrictions on trading. At any point in the game, you may trade anything: people, territories, goods, gold, player powers, etc. The game takes place over a series of rounds. At the end of the final round, the player with the most support wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
3–10
Play time
30–60 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
David Y. Stephenson Daniel G. Stephenson

Artists

1
Nate Abell

Publishers

1
WizKids (I)

Linked items

No published linked games yet.