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Elfenwizards box art
1995 Ranked #14,391

Elfenwizards

A political dice game has wizard families roll support and influence elections to gain power. Winning the top office twice or earning the most political points over four turns decides victory.

Negotiation Dice Rolling Creatures: Fairies / Elves / Pixies

Players

3-6

Play time

Not listed

Age

10+

Complexity

2.3/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is from Alan Moon's days at White Wind. Sharing many elements with Avalon Hill's Kremlin, players represent a family of wizards that are seeking to advance their political power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is from Alan Moon's days at White Wind. Sharing many elements with Avalon Hill's Kremlin, players represent a family of wizards that are seeking to advance their political power. Players are given an armada of dice to roll for a turn, and these are then used to lend points of support for upcoming elections. The winner is the player who either takes the top office twice or gathers the most political points over the course of four turns.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
5–6
Play time
90 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Alan R. Moon

Artists

1
Doris Matthäus

Publishers

1
White Wind

Linked items

No published linked games yet.