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Eleminis box art
2010 Ranked #10,754

Eleminis

This tableau card game has players collect one of each element while replacing weaker cards in any row. Elements outrank one another, and actions can move, swap, discard, or recycle the carefully built display.

Family Games Card Game Children's Game Set Collection Take That

Players

2-8

Play time

Not listed

Age

7+

Complexity

1.13/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Eleminis is to collect one of each of these five eleminis in your row on the table. Players each have five slots available to them, and each slot can hold one card.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Eleminis is to collect one of each of these five eleminis in your row on the table. Players each have five slots available to them, and each slot can hold one card. On a turn, you draw a card from the deck then either play it in a row (if it's a character card) or use it (if it's an action). Each element outranks two other elements, similar to rock/paper/scissors/Spock/lizard. You can play an element card you draw in any empty space or replace a weaker element with the new one; you can play in your row or an opponent's. A star element is wild and can represent any element you need; a trash card can replace any element and can be displaced only by a star or an action card. The actions let you discard cards in play, move cards, swap them, and recycle (discard a card and draw a new card). Play continues until someone collects one element of each type in his row. A scoring system is included for those who want to play multiple games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–7
Play time
15 min
Age
7+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

3
Matthew Laird Michael Laird Joshua Laird

Artists

4
Joshua Laird Matthew Laird Michael Laird Dann May

Publishers

3
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