Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are a young god at the dawn of civilization, using the powers of the elements to gather worshipers and influence them to do your bidding. Use stonemasons to build monuments to glorify your name, and beautify your monuments with lush green spaces tended by gardeners.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
You are a young god at the dawn of civilization, using the powers of the elements to gather worshipers and influence them to do your bidding. Use stonemasons to build monuments to glorify your name, and beautify your monuments with lush green spaces tended by gardeners. You’ll also need mystics to perform your sacred rituals, and the zealots willing to spill their own blood in your honor. The god who can attain the most glory wins! On your turn, you will choose one of the five Elements and place it on the board, manipulating the Worshipers to allow you to play a card from your hand. You will score points by building Monuments and Gardens and playing Divinity cards, and at the end of the game you will score bonus points from the Worshipers in your domain. —description from the publisher