Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
A Tom Wham game appearing in Dragon (Issue 88 - Aug 1984). Move your hunter on the board and capture animals to bring back to port. Players hire hunters and collect supplies for an expedition to the interior. When they feel they are ready, they set out to hunt wild game and bring...
Players
2-5
Time
?-?
Age
10+
Weight
1
Rating
6.22
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Elefant Hunt has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. There is room for players to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
Elefant Hunt has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
A Tom Wham game appearing in Dragon (Issue 88 - Aug 1984). Move your hunter on the board and capture animals to bring back to port. Players hire hunters and collect supplies for an expedition to the interior. When they feel they are ready, they set out to hunt wild game and bring back lots of animals - alive. First one to 100 points wins.
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