Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A Tom Wham game appearing in Dragon (Issue 88 - Aug 1984). Move your hunter on the board and capture animals to bring back to port.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Race
Compete to reach a destination, threshold, or objective before opponents.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
A Tom Wham game appearing in Dragon (Issue 88 - Aug 1984). Move your hunter on the board and capture animals to bring back to port. Players hire hunters and collect supplies for an expedition to the interior. When they feel they are ready, they set out to hunt wild game and bring back lots of animals - alive. First one to 100 points wins.